I'm again hearing the siren song of animation in the form of a character that a co-worker has asked me to animate. This is going to be a single character that will be composited into a short, live-action film that he is working on. I'm really looking forward to working on this. The character design (already done) is simple, something straight out of Samurai Jack.
Thursday, July 05, 2007
Storyboards From Film Class
The Basic Film and Video Production class that I was taking ended last month. Our final project involved the whole class with the instructor assigning a film production role to each person. The instructor was the executive producer and then classmates filled roles such as screenwriter, director, editor and so on. There were about 15 of us in the class so each of us had a role. I volunteered to be the storyboard artist. The story is a comedy about a person who takes diving "lessons" from a unqualified scuba shop employee. I didn't receive much guidance from the director while creating the boards so I just followed the script and tried to "direct" it myself. In review, I see that some of the drawings imply a higher camera angle than I meant them to. Below are some of the storyboards:
Thursday, May 31, 2007
Detour Ahead
I dedicate this post to JK. From the start, he has offered his help and been very generous with his time and sharing his experience. JK, I appreciate the huge favor you have done for me by helping me focus on what I'm doing. I've arrived at this point a lot sooner than if I had been completely alone.
I started working on an anticipation/follow-through exercise, but I've gotten to the point where I have to really push myself to sit down and practice. For the amount of time that it takes to become a skilled animator, shouldn't I at least look forward to practice?
I'm afraid that concentrating on the technical aspects of animation have started to overwhelm a more basic desire: telling a good story. In other words, I'm getting hung up on the small details before having giving enough thoughtful consideration to the big picture. I don't feel like I've put in enough time and practice with the things that go into making solid animation (drawing, writing, acting, filmmaking). I wouldn't be surprised to find a lot of animators feel the same way, but I also am finding myself more interested in the story aspect and how to tell it than in the actual creation of the animation itself. It recently dawned on me that most of my browser bookmarks are to the websites/blogs of story artists, not animators.
I guess what I'm saying is that it seems that most, if not all good animators come from an artistic background first instead of the other way around. I know that there's a low barrier to entry with Flash and the Internet and I've heard it said to just get something up, just do it.
But to me, that doesn't feel right.
So I'm closing Tony White's book and shutting down Toon Boom. For now.
Currently, I'm in a basic film/video production class at a community college here in Orlando. Aside from learning from the course itself (camera operation, lighting, sound, editing) and projects we've worked on, it's also allowing me to connect face-to-face with people that share similar interests as me - something that was missing from studying on my own. This fall I'm going to take a screenwriting class to learn dramatic writing.
I plan to continue on learning the crafts of drawing and filmmaking. For starters, I will complete the FAS course, if for no other reason, than just to complete it. In the near future I would also like to start creating storyboards for local filmmakers (and maybe not-so-local too) to get additional practice and meet more people.
If I could make a wish: I would continue to sketch and draw on my own but attend film school full-time. Not because I have dreams of becoming the next big director or screenwriter but to simply immerse myself in the filmmaking craft and work with and learn from people like me but not like me.
Snap, crackle, pop.
Back in reality, my top priority is my young family. But I'm restless. The challenge is to reconcile my responsibilities while honoring my personal creative desires. Nothing new there - that's something I know many people struggle with every day. So, taking a class when I can, along with the FAS course, and drawing and writing on my own, is my attempt at meeting that challenge.
I end with a quote from Bill Watterson, lifted from a post on Do It For The Fat Lady:
Thanks for reading.
I started working on an anticipation/follow-through exercise, but I've gotten to the point where I have to really push myself to sit down and practice. For the amount of time that it takes to become a skilled animator, shouldn't I at least look forward to practice?
I'm afraid that concentrating on the technical aspects of animation have started to overwhelm a more basic desire: telling a good story. In other words, I'm getting hung up on the small details before having giving enough thoughtful consideration to the big picture. I don't feel like I've put in enough time and practice with the things that go into making solid animation (drawing, writing, acting, filmmaking). I wouldn't be surprised to find a lot of animators feel the same way, but I also am finding myself more interested in the story aspect and how to tell it than in the actual creation of the animation itself. It recently dawned on me that most of my browser bookmarks are to the websites/blogs of story artists, not animators.
I guess what I'm saying is that it seems that most, if not all good animators come from an artistic background first instead of the other way around. I know that there's a low barrier to entry with Flash and the Internet and I've heard it said to just get something up, just do it.
But to me, that doesn't feel right.
So I'm closing Tony White's book and shutting down Toon Boom. For now.
Currently, I'm in a basic film/video production class at a community college here in Orlando. Aside from learning from the course itself (camera operation, lighting, sound, editing) and projects we've worked on, it's also allowing me to connect face-to-face with people that share similar interests as me - something that was missing from studying on my own. This fall I'm going to take a screenwriting class to learn dramatic writing.
I plan to continue on learning the crafts of drawing and filmmaking. For starters, I will complete the FAS course, if for no other reason, than just to complete it. In the near future I would also like to start creating storyboards for local filmmakers (and maybe not-so-local too) to get additional practice and meet more people.
If I could make a wish: I would continue to sketch and draw on my own but attend film school full-time. Not because I have dreams of becoming the next big director or screenwriter but to simply immerse myself in the filmmaking craft and work with and learn from people like me but not like me.
Snap, crackle, pop.
Back in reality, my top priority is my young family. But I'm restless. The challenge is to reconcile my responsibilities while honoring my personal creative desires. Nothing new there - that's something I know many people struggle with every day. So, taking a class when I can, along with the FAS course, and drawing and writing on my own, is my attempt at meeting that challenge.
I end with a quote from Bill Watterson, lifted from a post on Do It For The Fat Lady:
"The truth is, most of us discover where we are headed when we arrive. At that time, we turn around and say, yes, this is obviously where I was going all along. It's a good idea to try to enjoy the scenery on the detours, because you'll probably take a few."
Thanks for reading.
Friday, April 06, 2007
Run Example
Below is a ruff 14-frame run cycle I created based on the 8-frame example in Tony White's book. My aim here wasn't to create any particular effect but just to practice inbetweening and try different timings, in this case slowing the action down a bit. My result here is basically a slow-motion run but after watching it a bit, I imagined the character struggling to finish a race, out-of-breath. I'll be working on the chapter exercise next. It'll be my first performance-type piece: the character runs off the screen, walks back in, pauses and then runs off again.
(right/control-click on the movie and select Play)
(right/control-click on the movie and select Play)
Tuesday, March 20, 2007
Walk Exercise
Below is my ruff animation for the Walks chapter assignment of Tony White's book. The assignment was to create your own walk cycle using guidelines from the chapter. I created a 12-frame double-bounce cycle looping it for 5 seconds. No doubt that you could spend an eternity just animating different walks but I had to stop somewhere.
(right/control-click on the movie and select Play)
(right/control-click on the movie and select Play)
Wednesday, February 07, 2007
FAS Assignment 3 Response
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